Immertion: Immersion and Emotion in Digital Games

نویسندگان

  • Raphael L. Mendonça
  • Pollyana N. Mustaro
چکیده

Immersion and the study of the emotion are key elements to the creation of a digital game. The elements that change their influence on the player are also important to give the user a better experience on the game. The goal of this project is connecting this two concepts, based on theoretical studies on the influence of both items, inside and outside the primordial concepts of creating a virtual environment systems. To accomplish this, it was created an application that is divided into three parts: the first one, an expert system, collects data on the degree of immersion in digital games of the Action Adventure style. The second part, a system based on fuzzy logic, analyzes the data collected in the first part to relate the emotion with immersion of that games. Finally, the third part groups the games studied according to degree of emotion they have. Ninety-six players of digital games in this survey answered the expert system, resulting in one hundred thirty-three completed questionnaires, with six hundred seventy-two variables defined and immersive three thousand four hundred and six statements defined. With this, it was concluded that the games of the studied style are more likely to give the player emotions such as Love, Hate, Pride and Shame.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Digital games in health professions education: Advantages, disadvantages, and game engagement factors

Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclus...

متن کامل

Evaluating Immersion and Time Perception in Digital Games

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission ...

متن کامل

Guest Editorial: Emotion in Games

1 EMOTION IN GAMES COMPUTER games can challenge affective interaction at large for a number of reasons: they arguably define the richest and most dynamic form of human computer interaction; they may elicit complex patterns of emotion at multiple and diverse facets of player immersion; they are content-intensive environments offering rich and variant contextual building blocks for player experie...

متن کامل

Designing for the Dichotomy of Immersion in Location Based Games

The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital over the physical means the opportunity for player immersion in mixed reality games is often limited to the single (digital) dimension. This r...

متن کامل

Digital games in medical education:Key terms, concepts, and definitions

Background: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012